Devblog
Notes from the workshop — how Spirefall gets made.
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New Player Guide: Getting Started
What kind of game Spirefall is, why the tutorial is worth ten minutes, and what to know before your first run.
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New Player Guide: How Encounters Work
Rooms, coach beats, and free cards: how the scripted story battles teach the game.
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New Player Guide: Turns, Combat, and Priority
The phase strip, attacking and blocking, the keywords that matter early, and what Pass Priority actually does.
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New Player Guide: The Tavern Gauntlet
Nine tables, one fortress, and the Keeper at the end: how a run fits together.
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New Player Guide: The Ladder
All ten rungs of the progression track, what each one unlocks, and how to climb whether you win or lose.
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New Player Guide: Emblems and Consumables
The run rewards that are not cards: passive emblems, one-shot consumables, and when to spend them.
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New Player Guide: The Road to Deckbuilding
Starter decks, trophy decks, the Keeper’s Ledger, and the honest reason full deckbuilding is earned.
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The Tavern Anthem: Teaching a Bouncing Ball to Sit on the Voice
Our menu has a drinking song, so we gave it a karaoke ball — forced-aligned to the vocal, redacting its own first chorus, and briefly convinced the top-left corner was a word.
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Making Shift+Tab Work: Shipping the Steam Overlay in a Web-Powered Game
Steam’s overlay can’t see web-powered games, so we gave it a decoy — and open-sourced the whole trick, black-screen war stories included.
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How We’re Translating Spirefall into Simplified Chinese
Local machine drafts, a glossary ratified by a native card player, and a review loop that made the English cards better too.
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